![]() If your fortress is already a death shy of a tantrum spiral, don't even try killing named pets! Before doing anything you should first check that your dorfs can take a couple bad thoughts: There are ways to kill named pets, if you want to get back some FPS. Also the spamming of "can't clean" messages hides the pet birth messages, that doesn't help. In the recent version, pet breeding has been severely toned down, so it's less of hassle but you will still accumulate a fair number of pets after a while. Normally you are stuck with them, wether you like it or not. Named pets can't be butchered or put inside cages. ![]() Stray pets should be left in cages, that way they don't do any pathfinding at all, won't risk getting adopted and won't reproduce. ![]() These pets usually serve not much purpose but killing the FPS. Itim, if you have so many dorfs, you might hhave a lot of pets as well. If there are too many caverns on the way down, maybe you should try using an atom smasher instead. To answer your question, if you have a clear vertical line from your fortress to a magma pool, then a magma chute would be better and simpler. the industrial rock-smasher: I had also tried using a catapult firing at a wall in order to destroy random rocks, but it was inefficient and dangerous. It's efficient and simple but you need a lot of set up (and lots of digging: the magma can be 150 level down). I was also concerned about magma beasts (I haven't seen any in this version though) so the lower levelof the shaft are walled off. Technically you can very well have the shaft go through a non-flooded cavern, but I'm concerned about forgotten beasts flying up it. Before digging my current drop shaft, I had to explore and find a place where I could dig a shaft without intersecting with any cavern on the way down. It's simple and efficient but you should be cautious: between your fortress and the magma pools there will certainly be a couple levels of caverns, perhaps flooded caverns. When something gets dropped in the shaft, it falls into the magma and disappears. It's used as simply as the void hole: just dig a shaft from the top levels to the magma pools then define garbage zones where you like. magam fall: currently there are no more voids but there are magma eveywhere if you dig deep enough. The goal was to let stuff accumulate on it and on occasion retract it to let stuff through, after checking there no idiot standing on it.īad idea: retracting the bridge made the garbage "jump" in all directions and caused a mess. So I contructed a flush: at the bottom of the hole leading to the void, I built a bridge. It was easier to use than an atom smasher (no working parts, no micromanaging, just a hole to dig) but I was cauutious about leaving a hole opened to the void (flying critters could possibly use that way) and also about dorf falling through it. the flush of doom: in 40d we had bottomless holes in which we could throw stuff which disappeared forever. You can dig in fact a whole garbage shaft if you want. On the plus side, you can dig another channel on top of the first one and get another garbage zone on the upward level. ![]() Stuff dropped on a lowered bridge will get scattered when it gets raised later and you have to redump everything. This works perfectly BUT you have to take care of always leaving the bridge raised between smashing. What I did then is dig a 1 square channel, defined it as garbage zone, dug a room under it and built a bridge that lowered just on the square under it. ![]() Unfortunately, it appeared that the "empty" space left by a raised bridge is still considered a constructed zone, so you can't define a stockpile there. The first time I tried building a big bridge, raising it, defining a stone stockpile under it, waiting for the dorfs to accumulate useless stones and then lowering it. Very handy to kill enemies or getting rid of empty booze kegs before the wife comes home. The atom-smasher: a well known scientific fact, if you lower a bridge over something, that something is destroyed, leaving not even a smear of blood. I also like to have tidy fortresses, so there. Most of them were in 40d but they should still be valid.Īs DivineCoffeeBinge, item accumulation is not the biggest FPS killer but it does have an effect, at least indirect. I did many experiments with item destroying, I will try to relate them here. ![]()
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